A series of automata created by Y. They are said to be the maintenance tools for the Clockwork Planet, although this assertion is denied by RyuZU. It is said that the one who can gather the entire series can rule the world and receive Y's inheritance. Each of them have specifications that go well beyond that of the ordinary, with even the weakest of them - RyuZU - possessing a self-rewinding spring. While other automata created by specialists such as Nono Figlia can rival the direct combat capabilities of RyuZU, they are unable to attain "Y's Domain" and bend reality around them.
Supreme orders or commands are given to each one, designating their function.
According to RyuZU, when AnchoR recognizes a master, she cannot stray too far from them. The exact distance is unknown, though it is less than the radius of the Shangri-La Grid, as AnchoR was able to function and battle apart from Naoto who had been taken to the central Clock Tower. Given TemP's ability to travel from Switzerland to Thailand without deactivating, it can be assumed that she is not bound by the same protocols.
Units[]
- RyuZU, codename Yourslave, strongest in terms of cognitive abilities. "The One Who Follows".
- BezEL
- TemP, codename Aerial
- AnchoR, codename Trishula, strongest in term of fighting mobility and weapons. "The One Who Destroys".
- QuartZ, the incomplete final project of Y and the last of the Initial Y-Series as revealed by RyuZU to Naoto and Marie after their restructuring of the Shangri-La Grid in the manga. Does not appear in other media.
Trivia[]
- Apart from the incomplete QuartZ, the rest of the automata are shown to be (or referred as) female.
- In the light novels BezEL is the only one of the first four that hasn't been depicted.
- RyuZU, TemP, and AnchoR are all shown to possess free will on separate occasions, with the latter's free will being toggled by a gear system.
- RyuZU notes that Ω sees them as bedroom scenes with no true ending as he shows a complete lack of empathy or emotional ties with any of them.
- In a dating sim, bedroom scenes are indication of relationship progress with a character, with emotional progress generally being necessary to achieve them.
- A true ending is the ending in the sim where all parties tend to end up emotionally satisfied.